The breasts on this mesh simply don't have enough polys to do much with, but I've been meaning to re-work them anyway. THANK YOU! I didn't think of using the body itself as a clothing layer. IMO the best strategy, if possible, is to make a duplicate of the relevant part of the body mesh, expand it slightly and reshape it as necessary, and use that for the clothing layer. You can use transparency to make only the clothing visible in the duplicate. That's why layered meshes are a nightmare in general and particularly in the breast area. In a bone morph each vertex is 'pulled' by the movement and scaling of the bones it's assigned to by a distance proportional to the weight for that bone.Įven if the bone assignments/weights are well matched, if the verts in the suit don't lie directly over the corresponding verts in the body the combination of morphs is likely to produce clipping. It can be tricky to get them to work together when combined, as you're finding out! And matching the bone assignments means that not only the bones for each vertex but the weights for each bone must match for corresponding verts. The breast slider is a bone morph and dependent only on the bones. The fat/tit/thin sliders are GEOM morphs and dependent only on the morph meshes.
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